Browsing by Author "Travassos, Bruno"
Now showing 1 - 9 of 9
Results Per Page
Sort Options
- A avaliação do hábito em praticantes de exercício físico: testando a validade do self-report behavioral automaticity indexPublication . Rodrigues, Filipe; Cid, Luis; Forte, Pedro; Teixeira, Diogo; Travassos, Bruno; Monteiro, DiogoOs comportamentos habituais são repetidos inconscientemente, sem intenção. A medição precisa do hábito é crucial para ajudar os investigadores a desenvolver e aplicar um modelo teórico sobre o hábito, com uma medida empiricamente válida. Desta forma, o objetivo do presente estudo foi testar a validade e a fiabilidade do Self-Report Behavior Automaticity Index numa amostra Portuguesa praticante de exercício físico. Foram recolhidos dados de duas amostras independentes, com um total de 590 adultos (mulheres= 311; homens= 279). Realizou-se uma análise fatorial confirmatória do modelo de medida de quatro itens do Self-Report Behavior Automaticity Index e uma análise de invariância entre duas amostras independentes. Adicionalmente, foi testado um modelo de mediação de forma a analisar o papel mediador da frequência semanal de exercício físico entre a experiência passada e o hábito. O modelo de medida do Self-Report Behavior Automaticity Index demonstrou um ajustamento aceitável em cada uma das amostras e os coeficientes de fiabilidade compósita foram adequados. O modelo de medida revelou ser invariante entre amostras, acrescentando, por isso um maior suporte à sua validade para avaliar o comportamento habitual. A frequência do exercício medeia a relação entre a experiência e o desenvolvimento do hábito, acrescentando evidências à teoria do hábito
- Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective ReviewPublication . Machado, Sergio; Travassos, Bruno; Teixeira, Diogo; Rodrigues, Filipe; Filipe Cid Serra, Luis; Monteiro, DiogoCompetitive sports involve physical and cognitive skills. In traditional sports, there is a greater dependence on the development and performance of both motor and cognitive skills, unlike electronic sports (eSports), which depend much more on neurocognitive skills for success. However, little is known about neurocognitive functions and effective strategies designed to develop and optimize neurocognitive performance in eSports athletes. One such strategy is transcranial direct current stimulation (tDCS), characterized as a weak electric current applied on the scalp to induce prolonged changes in cortical excitability. Therefore, our objective is to propose anodal (a)-tDCS as a performance-enhancing tool for neurocognitive functions in eSports. In this manuscript, we discussed the neurocognitive processes that underlie exceptionally skilled performances in eSports and how tDCS could be used for acute modulation of these processes in eSports. Based on the results from tDCS studies in healthy people, professional athletes, and video game players, it seems that tDCS is applied over the left dorsolateral prefrontal cortex (DLPFC) as a potential performance-enhancing tool for neurocognition in eSports.
- E - Sports: a legitimate sport?Publication . Cerqueira, Matheus; Monteiro, Diogo; Travassos, Bruno; Machado, SérgioCurrently, our society is facing an increase in the levels of physical inactivity in the world population, especially an increase in screen time, causing potential adverse effects in the short and long term to health (Stiglic & Viner, 2019; Domingues‐Montanari, 2017). Several institutions, such as the World Health Organization (WHO), American College of Sports Medicine (ACSM), and National Institute for Health and Care Excellence (NICE), recognize the importance of physical exercise as a potential tool against the risks associated with sedentary behavior (Piercy et al., 2018). And within that context, a question must be asked; can screen time be considered time spent on sports?(…)
- E-Sports: a legitimate sport?Publication . Cerqueira, Matheus; Monteiro, Diogo; Travassos, Bruno; Machado, SergioCurrently, our society is facing an increase in the levels of physical inactivity in the world population especially an increase in screen time, causing potential adverse effects in the short and long term to health (Stiglic & Viner, 2019; Domingues‐Montanari, 2017). Several institutions, such as the World Health Organization (WHO), American College of Sports Medicine (ACSM), and National Institute for Health and Care Excellence (NICE), recognize the importance of physical exercise as a potential tool against the risks associated with sedentary behavior (Piercy et al., 2018). And within that context, a question must be asked; can screen time be considered time spent on sports?
- Effects of Knowing the Task's Duration on Soccer Players' Positioning and Pacing Behaviour During Small-Sided GamesPublication . Ferraz, Ricardo; Gonçalves, Bruno; Coutinho, Diogo; Oliveira, Rafael; Travassos, Bruno; Sampaio, Jaime; C Marques, MárioThe study aimed to identify how the manipulation of knowledge regarding a training task duration constrains the pacing and tactical behaviour of soccer players when playing small-sided games (SSG). Twenty professional and experienced soccer players participated in a cross-sectional field study using three conditions: not informed on the duration of the SSG, which ended after 20 min (Unknown Condition); briefed about playing the SSG for 10 min, but after they completed the 10-min game, they were requested to complete another 10 min (Partial Condition) and informed before that they would play for 20 min (Known Condition). A global positioning system was used to measure the total distance covered and distances of different exercise training zones (walking to sprinting) and to access the dynamic players positioning through the distance from each player to all the teammates and opponents. Additionally, approximate entropy was measured to identify the regularity pattern of each gathered individual variable. The results indicate that the first 10 min of each scenario presented a higher physical impact independently of the initial information. During this time, the tactical behaviour also revealed higher variability. An increase in the distance of the teammates during the second period of 10-min for the Known scenario was also found, which may result from a lower pacing strategy. This study showed that the prior knowledge of the task duration led to different physical and tactical behaviours of the players. Furthermore, the relationship between the physical impact and the regularity of team game patterns should be well analysed by the coach, because the physical impact may be harmful to the development of the collective organization of the team.
- Identification of key career indicators in portuguese football playersPublication . Monteiro, Ricardo; Monteiro, Diogo; Nunes, Célia; Torregrossa, Miquel; Travassos, BrunoThe aim of this study was to describe and identify the weight of some key career indicators (KCI) on the competitive level of retirement (professional vs. non-professional) of Portuguese football players. Three thousand five hundred retired Portuguese football players born between 1950 and 1989, and registered on Portuguese Football Federation were considered in this study. Descriptive analysis and a multivariable binary logistic regression model were performed to assess the relationship between the mastery stage development variables and the competitive level of retirement of football players. The results highlighted that the KCI first senior registration level, number of seasons in mastery stage, number of total games as senior player, number of total games in retirement season, and the age of the last best result achieved contribute to explain and predict the competitive level of retirement of Portuguese football players. The tendencies identified and their impact on the competitive level of retirement could be important implications on awareness and definition of management and support programs of players’ careers.
- Impact of victory and defeat on the perceived stress and autonomic regulation of professional esports athletesPublication . Machado, Sergio; de Oliveira Sant'Ana, Leandro; Cid, Luis; Teixeira, Diogo; Rodrigues, Filipe; Travassos, Bruno; Monteiro, DiogoCompetitive sports involve physiological, technical and psychological skills, which influence directly on individuals’ performance. This study aims to investigate the levels of perceived stress and Heart Rate Variability (HRV) before and after matches with victory and defeat in professional eSports athletes. Our hypothesis was that the winners would have better autonomic and stress responses after match, thus corroborating the literature on neurocardiac connections. Fifty male eSport players were selected players from 10 different Brazilian teams. The experiment was carried out in 2 sessions. Firstly, after signing the informed consent form, 24 h before the game, anthropometric, physical activity levels and time of expertise data were recorded only for sample characterization and the players were familiarized with the perceived stress scale—10 (PSS-10) and the HRV measurements. Secondly, players performed the PSS-10 and HRV recording at rest by 10 min 60 and 30 min before the game (i.e., baseline time) and 10 min after the end of the game. Overall, concerning PSS-10 our findings show that VG had significant reduced scores in post-game time compared to baseline (BL) and pre-game times, while DG had significant increased scores in post-game time compared to BL and pre-game times. Regarding HRV, our results demonstrate that VG had significant increase in RR, SDNN, rMSSD, pNN50 and HF, and significant decrease in LF and LF/HF, while DG had a significant decrease in RR, SDNN, rMSSD and HF, and significant increase in LF and LF/HF. It was observed that VG had better HRV responses (greater parasympathetic activation) as well as lower levels of perceived stress, while DG had worst HRV responses (greater sympathetic activation) and higher levels of perceived stress.
- Perceived Effort in Football Athletes: The Role of Achievement Goal Theory and Self-Determination TheoryPublication . Monteiro, Diogo; Teixeira, Diogo; Travassos, Bruno; Duarte-Mendes, Pedro; Moutão, João; Machado, Sergio; Cid, LuisThis study examined the motivational determinants of athletes perceived effort in football considering the four-stage motivational sequence at the contextual level proposed by Hierarchical Model of Intrinsic and Extrinsic Motivation: task-involving climate, basic psychological needs, self-determined motivation (SDM), and perceived effort. Additionally, SEM multi-group analysis across different age-groups (U15, U17, U19, and U21 years) and serial mediation of basic psychological needs (BPNs) and SDM on the task-involving motivational climate and the perceived effort were also analyzed. Two independent samples of male football athletes (N = 403, N = 403), aged 13–20 years were enrolled in this study. The results support the adequacy of the structural model in explaining the perceived effort of football atheltes in all samples under analysis, and was invariant across U17, U19, and U21. However, it was not invariant across U15 and U17, U19 and U21. Furthermore, results from the serial mediation showed significant indirect effects in all samples, supporting self-determination theoretical assumptions, reinforcing the importance of BPNs satisfaction and behavioral regulation in the relation in analysis. The results show that when coaches promote a task-involving climate, the BPNs satisfaction of athletes improves. This climate will facilitate the regulation of their behaviors toward more autonomous forms of motivation, with positive outcomes in the athletes perceived effort.
- The Co-Occurrence of Satisfaction and Frustration of Basic Psychological Needs and Its Relationship with Exercisers’ MotivationPublication . Rodrigues, Filipe; Macedo, Rita; Teixeira, Diogo; Cid, Luis; Travassos, Bruno; Neiva, Henrique; Monteiro, DiogoAlthough the relationship between both need frustration and, particularly, need satisfaction and different motivational regulations for exercise has been widely examined in the literature, little is known about the co-occurrence of both need satisfaction and need frustration in the exercise context. Grounded in self determination theory, the present study aimed to examine the effects of both need satisfaction and frustration on motivational regulations for exercise, by applying a response surface analysis approach. In total, 477 regular exercisers aged 18–54 years participated in this study. The interaction between needs (high on both need satisfaction and frustration) displayed a positive and significant association with amotivation, integrated regulation, and intrinsic motivation. Considering the direction of the discrepancy (high vs. low levels of need satisfaction and frustration) related to the behavioral regulations, results showed that higher need satisfaction relative to need frustration was associated with more self-determined regulations of motivation. Contrarily, higher need satisfaction relative to need frustration was associated with lower scores on amotivation, external, introjected, and identified regulation. Overall, these findings extend previous literature, suggesting that need satisfaction and frustration are distinct factors that can be experienced simultaneously in individuals during exercise and that different degrees of both needs have different associations with behavioral regulations.