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Advisor(s)
Abstract(s)
his paper intends to present a preliminary PhD 
research that is being developed by the authors, 
with the intention to determine how to improve 
teaching and learning situations, at the university 
level, based on experiences in immersive virtual 
worlds. The authors have realized that, nowadays, 
courses don’t fulfill our students’ needs. They 
belong to a networked and multitasking 
generation, and what they get from today’s 
teaching strategy does not, in many situations, 
fulfill students’ needs and perspectives. They 
need to gather competences in order to become 
motivated citizens, communicative and 
knowledge builders. It is our belief that we can 
take advantage from the immersive virtual worlds’ 
resources to overcome this situation and 
therefore to transfer it to real life. In order to 
achieve this we need, at the first instance, to 
understand how social interactions occur in these 
environments (in particular at Second Life®), how 
they grow and how they are developed. What we 
present here is a preliminary sample of our 
intended research.
Description
Keywords
 second life   metaverse   virtual worlds   learning 
Pedagogical Context
Citation
Loureiro, A. & Bettencourt, T. (2009). Building Knowledge in the Virtual World – Influence of Real Life Relationships. In Boa-Ventura, A., Morgado, L. & Zagalo, N. (Eds.). Proceedings of the SLactions 2009 International Research Conference – Life, Imagination, and Work using Metaverse Platforms. (pp. 111-117). (CD-ROM) (ISBN: 978-972-669-924-8)
