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Advisor(s)
Abstract(s)
his paper intends to present a preliminary PhD
research that is being developed by the authors,
with the intention to determine how to improve
teaching and learning situations, at the university
level, based on experiences in immersive virtual
worlds. The authors have realized that, nowadays,
courses don’t fulfill our students’ needs. They
belong to a networked and multitasking
generation, and what they get from today’s
teaching strategy does not, in many situations,
fulfill students’ needs and perspectives. They
need to gather competences in order to become
motivated citizens, communicative and
knowledge builders. It is our belief that we can
take advantage from the immersive virtual worlds’
resources to overcome this situation and
therefore to transfer it to real life. In order to
achieve this we need, at the first instance, to
understand how social interactions occur in these
environments (in particular at Second Life®), how
they grow and how they are developed. What we
present here is a preliminary sample of our
intended research.
Description
Keywords
second life metaverse virtual worlds learning
Citation
Loureiro, A. & Bettencourt, T. (2009). Building Knowledge in the Virtual World – Influence of Real Life Relationships. In Boa-Ventura, A., Morgado, L. & Zagalo, N. (Eds.). Proceedings of the SLactions 2009 International Research Conference – Life, Imagination, and Work using Metaverse Platforms. (pp. 111-117). (CD-ROM) (ISBN: 978-972-669-924-8)