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Immersive Environments – A Connectivist Approach

dc.contributor.authorLoureiro, Ana
dc.contributor.authorBettencourt da Cruz, Teresa Maria
dc.date.accessioned2021-02-01T21:13:10Z
dc.date.available2021-02-01T21:13:10Z
dc.date.issued2010
dc.description.abstractWe are conducting a research project with the aim of achieving better and more efficient ways to facilitate teaching and learning in Higher Level Education. We have chosen virtual environments, with particular emphasis to Second Life® platform augmented by web 2.0 tools, to develop the study. The Second Life® environment has some interesting characteristics that captured our attention, it is immersive; it is a real world simulator; it is a social network; it allows real time communication, cooperation, collaboration and interaction; it is a safe and controlled environment. We specifically chose tools from web 2.0 that enable sharing and collaborative way of learning. Through understanding the characteristics of this learning environment, we believe that immersive learning along with other virtual tools can be integrated in today’s pedagogical practices. However, before we can apply and suggest best practices we need to get to know the virtual environments we intend to use (2D and 3D). We must characterize and understand how interactions and relationships are established, in particularly, between the users of this Multi-User Virtual Environment. We have made preliminary observations of residents’ behaviour at Second Life®, including some informal or natural learning contexts. Our analysis of those observations led strongly to theory of Connectivism approach, which is defined as a learning theory for the digital age.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationLoureiro A., Bettencourt T. (2010) Immersive Environments – A Connectivist Approach. In: Lytras M.D., Ordonez De Pablos P., Ziderman A., Roulstone A., Maurer H., Imber J.B. (eds) Knowledge Management, Information Systems, E-Learning, and Sustainability Research. WSKS 2010. Communications in Computer and Information Science, vol 111. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16318-0_24pt_PT
dc.identifier.doi10.1007/978-3-642-16318-0_24pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.15/3289
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-642-16318-0_24pt_PT
dc.subjectConnectivismpt_PT
dc.subjecte-learning 2.0pt_PT
dc.subjectlearning contextspt_PT
dc.subjectvirtual environmentspt_PT
dc.subjectweb 2.0pt_PT
dc.titleImmersive Environments – A Connectivist Approachpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.conferencePlaceBerlin, Heidelbergpt_PT
oaire.citation.endPage214pt_PT
oaire.citation.startPage202pt_PT
oaire.citation.titleCommunications in Computer and Information Sciencept_PT
oaire.citation.volume111pt_PT
person.familyNameCristina Castro Loureiro
person.familyNameBettencourt da Cruz
person.givenNameAna
person.givenNameTeresa Maria
person.identifierA-4104-2012
person.identifier.ciencia-id9E13-E4A0-3ABE
person.identifier.ciencia-idF51E-5DD4-B648
person.identifier.orcid0000-0003-1322-3070
person.identifier.orcid0000-0002-2913-952X
person.identifier.scopus-author-id36662003300
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationd007ac12-cf10-40e4-b652-61fd117b8206
relation.isAuthorOfPublication109e7d1d-0de4-4095-98c1-1fad9634af41
relation.isAuthorOfPublication.latestForDiscovery109e7d1d-0de4-4095-98c1-1fad9634af41

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