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Advisor(s)
Abstract(s)
A utilização de objectos tangíveis possibilita que se criem interacções, ou dinâmicas,
que são alternativas ao rato e ao teclado, no processo de comunicação com o computador. A
construção destes objectos incorporando componentes electrónicos permite trazer essa
dinâmica para um outro nível. Este encontro com a tecnologia permite que as crianças tenham
um papel activo, ao mesmo tempo que surge um efeito do controlo sobre os objectos, o que se
torna importante para elas. Como reforço desse efeito de controlo, a introdução de
componentes electrónicos e digitais programáveis permite também que a criança desenvolva,
fortaleça e sinta o impacto do seu papel enquanto designer competente e criador de tecnologia.
A tecnologia existente permite que a construção desses objectos e a comunicação com os
computadores seja feita a baixo custo, através de micro-controladores, recorrendo por um lado
a software open source e por outro à utilização de open hardware.
Iremos neste artigo apontar algumas das possíveis utilizações de objectos tangíveis para a
construção de narrativas tangíveis, interactivas e dinâmicas.
The use of tangible objects makes it possible to create interactions, or dynamics, which are alternatives to the mouse and keyboard in the process of communicating with the computer. The construction of these objects incorporating electronic components lets us bring that momentum to another level. This meeting with the technology allows children to take an active role, while there is a purpose of control over the objects, which becomes important to them. With the reinforcement of that control, the introduction of programmable digital electronic components also allows the child to develop, strengthen and feel the impact of their role as competent designer and creator of technology. Current technology allows the construction of these objects and the communication with computers at a low cost through micro-controllers, using, on one hand, the open source software and on the other the open hardware. In the article we intend to describe some of the possible uses of tangible objects to create tangible, interactive and dynamic storytelling.
The use of tangible objects makes it possible to create interactions, or dynamics, which are alternatives to the mouse and keyboard in the process of communicating with the computer. The construction of these objects incorporating electronic components lets us bring that momentum to another level. This meeting with the technology allows children to take an active role, while there is a purpose of control over the objects, which becomes important to them. With the reinforcement of that control, the introduction of programmable digital electronic components also allows the child to develop, strengthen and feel the impact of their role as competent designer and creator of technology. Current technology allows the construction of these objects and the communication with computers at a low cost through micro-controllers, using, on one hand, the open source software and on the other the open hardware. In the article we intend to describe some of the possible uses of tangible objects to create tangible, interactive and dynamic storytelling.
Description
Keywords
 computação física   interfaces tangíveis   narrativas tangíveis   open software   open hardware   physical computation   tangible interfaces   tangible storytelling   open software   open  hardware 
Pedagogical Context
Citation
Rito, P. & Loureiro, A. (2011). Bits tangíveis: a construção de narrativas tangíveis. In: Dias, P. & Osório, A. (org.) Proceedings of the VII International Conference of TIC in Education – Challenges 2011 (pp. 1465-1473). (CD-ROM) (ISBN: 978-972-98456-9-7)
Publisher
Centro de Competência da Universidade do Minho
