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Abstract(s)
O projeto tem como desígnio principal a integração de conhecimentos pertinentes à
Indústria 4.0 (I4.0) no desenvolvimento de atividades no âmbito da Educação
Tecnológica (E.T.), utilizando pedagogias ativas fundamentadas em trabalhos de grupo
e metodologias de projeto centradas no aluno. O objetivo a atingir com esta iniciativa
consiste em potencializar o desenvolvimento das capacidades de raciocínio e resolução
de problemas dos alunos. Neste contexto, a I4.0 surge como um vetor catalisador no
processo educativo, possibilitando a aquisição de competências por meio da aplicação
da tecnologia IoT (Internet of Things) e SCF (Sistema Ciberfísico), abarcando um
paradigma educacional inovador, denominado Educação 4.0 (E4.0).
Neste trabalho projeto, os robôs são uma ferramenta estratégica para o processo
educativo, com potencialidade para dinamizar as áreas de mecânica, eletrónica e
programação, permite o desenvolvimento de cenários de aprendizagem STEM com
robôs educativos para atividades de caráter interdisciplinar
A robótica educacional, neste contexto permite motivar os alunos através da construção
de conteúdos, explorando problemas do quotidiano, utilizando a interdisciplinaridade
onde o papel do professor é transformado de modo a orientar as atividades de
investigação do aluno.
No trabalho projeto são utilizados dois robôs com objetivos específicos de criar cenários
de aprendizagem, para: i) explorar competências nas disciplinas de E.T., TIC e
Matemática; ii) desenvolver modelos para aprendizagem de caracter interdisciplinar,
operacionalizar o conceito em sala de aula e monitorizar as produções dos alunos,
identificando o seu envolvimento e o contributo dos modelos para a aprendizagem.
O trabalho é monitorizado e avaliado através uma abordagem interdisciplinar integrando
pesquisa em ciência de Desenvolvimento Positivo pela Tecnologia (PTD), registando
através de checklists, notas de campo e fotografia. Com a colaboração entre os grupos
envolvidos no trabalho projeto e os meios envolvidos no projeto.
Por fim, são consignadas as conclusões positivas alcançadas no decurso do projeto,
bem como as barreiras superadas, culminando com a delimitação de perspetivas e
direcionamentos para trabalhos futuros.
The main purpose of the project is to integrate knowledge relevant to Industry 4.0 (I4.0) into the development of activities within the scope of Technological Education (E.T.), using active pedagogies based on group work and student-centered project methodologies. The objective of this initiative is to enhance students' reasoning and problem-solving abilities. In this context, I4.0 emerges as a catalytic vector in the educational process, enabling the acquisition of skills through the application of IoT (Internet of Things) and CPS (Cyber-Physical System) technologies, gathering an innovative educational paradigm termed Education 4.0 (E4.0) In this project, robots are a strategic tool for the educational process, with the potential to boost the areas of mechanics, electronics and programming. They allow the development of STEM learning scenarios with educational robots for interdisciplinary activities. Educational robotics, in this context allows to motivate students throw the construction of contents, exploring day by day problems, using the interdisciplinarity where the teacher’s role is transformed in a way of guiding the activities related with the student’s research. During the students’ work project, two learning robots are used to create learning scenarios in order to explore Techonological Education, IT and Mathmatics skills; to develop learning cross-disciplinary models; to operationalise the concept in the classroom, iden-tifying students’ involvement and the contribution of models to students’ learning. The project is monitored and evaluated using an interdisciplinary approach integrating the research of Positive Technological Development (PTD) registering throw checklists and field’s notes and photography the collaboration between the groups involved in the project and the involved means. Finally, the positive conclusions were reached during the project, along with the barriers overcome, culminating in the delineation of perspectives and directions for future work.
The main purpose of the project is to integrate knowledge relevant to Industry 4.0 (I4.0) into the development of activities within the scope of Technological Education (E.T.), using active pedagogies based on group work and student-centered project methodologies. The objective of this initiative is to enhance students' reasoning and problem-solving abilities. In this context, I4.0 emerges as a catalytic vector in the educational process, enabling the acquisition of skills through the application of IoT (Internet of Things) and CPS (Cyber-Physical System) technologies, gathering an innovative educational paradigm termed Education 4.0 (E4.0) In this project, robots are a strategic tool for the educational process, with the potential to boost the areas of mechanics, electronics and programming. They allow the development of STEM learning scenarios with educational robots for interdisciplinary activities. Educational robotics, in this context allows to motivate students throw the construction of contents, exploring day by day problems, using the interdisciplinarity where the teacher’s role is transformed in a way of guiding the activities related with the student’s research. During the students’ work project, two learning robots are used to create learning scenarios in order to explore Techonological Education, IT and Mathmatics skills; to develop learning cross-disciplinary models; to operationalise the concept in the classroom, iden-tifying students’ involvement and the contribution of models to students’ learning. The project is monitored and evaluated using an interdisciplinary approach integrating the research of Positive Technological Development (PTD) registering throw checklists and field’s notes and photography the collaboration between the groups involved in the project and the involved means. Finally, the positive conclusions were reached during the project, along with the barriers overcome, culminating in the delineation of perspectives and directions for future work.
Description
Keywords
educação tecnológica Interdisciplinaridade robótica STEAM cenário de aprendizagem technology education interdisciplinarity robotics learning scenario