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Advisor(s)
Abstract(s)
This paper intends to present a preliminary PhD research that is being
developed by the authors, with the intention to determine how to improve
teaching and learning situations, at the university level, based on experiences in
immersive virtual worlds. The authors have realized that, nowadays, courses
don’t fulfill our students’ needs. They belong to a networked and multitasking
generation, and what they get from today’s teaching strategy does not, in many
situations, fulfill students’ needs and perspectives. They need to gather
competences in order to become motivated citizens, communicative and
knowledge builders. It is our belief that we can take advantage from the
immersive virtual worlds’ resources to overcome this situation and therefore to
transfer it to real life. In order to achieve this we need, at the first instance, to
understand how social interactions occur in these environments (in particular at
Second Life®), how they grow and how they are developed. What we present
here is a preliminary sample of our intended research.
Description
Keywords
Second Life Virtual worlds Social interactions Srudents
Citation
Loureiro, A. Bettencourt, Teresa (2010) .Building knowledge in the virtual world – influence of real life relationships.Virtual Worlds Research Consortium
Publisher
Virtual Worlds Research Consortium